﻿using UnityEngine;
using System.Collections;

public class Constants
{
	/// <summary>
	/// 경로 정의
	/// </summary>
	public class Path
	{
		public const string		mapChunk			= "Prefab/MapChunks/";
		public const string		bullet				= "Prefab/Bullet/";
		public const string		character			= "Prefab/Char/";
		public const string		worldEventReceiver	= "Prefab/WorldEventReceivers/";
		public const string		texts				= "Text/";
		public const string		sfx					= "Sound/SFX/";
		public const string		bgm					= "Sound/BGM/";
	}
}
